Perception
Luminance- is a measure of brightness of a point on a surface. Luminance is an indicator of how bright the surface will appear. Luminance is a photo metric measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through or is emitted from a particular area and falls within a given angle.
Pop-out effect- when we have a bucnh of objects, images etc. next to each other or placed on a piece of paper, it would be quite hard for us to distinguish them as something more important than the other one. By giving one of few objects a brighter color we are making them stand out from the other more dull images. Our eyes can immeadiately tell that this images is different from others and this is what a pop-out effects is.
Trichromacy- is a condition of processing three different channels for conveying color information. Organisms with trickchromacy are called trickchromats. Humans are trickchromats and their retina contains three different types of color receptors. Our eyes detecet colors using these 3 trichromatic systems but they can be tricked that more than one color has been used.
Pattern
Proximity- is a sense of how far aways objects are from one another. In HCI design proximity could mean how close or far away certain aspects of the design are to one another. Objects that are equal distances from one another can be viewed more easily than objects that are placed at different distances. For example all iphone apps have the same amount of space between eachother.
Continuity- is a pattern that is being continued. For example a straight light has a continuity of being straight, if a line suddenly goes up or down it brakes the pattern and is no longer continious. Humans can easier spot continious objects or objects than non continious objects as they take more time to be processed by our brain.
Symmetry- is an exact replica of an image that is only copied in a mirrored way. Symmetry is used to make the objects look consistent and easier to see by people and to balance out the design and layout of your device or software. Symmetry is very important and must be taken into consideration when designing a user friendly enviroment.
Similarity- is a group of objects that may have the same size, shape or other features. Similar objects are used to create a pattern and a sence of harmony in the design. For example all windows or iphone apps are the same size and shape. They all are considered simialar even though they may have different colors and names.
Common Groupings- is a way of seperating different types of objects. For example we have a bunch of squares which are either blue or red, what common grouping does is seperate all squares into two groups: red squares and blue squares. This way we wouldn't just have a bunch of squares which would be hard to see and calculated, what we would have is a group with blue and a group with red squares.
Connectedness- are objects that are connected using lines or other shapes. Our mind can easily tell whether the two objects are connected or if they are seperate.
Objects
Geon's- are simple 2D or 3D shapes that include cylinders, rectangles, circles, bricks and other. Geon's can also be thouht as simple 2D images that are easy to create and very easiliy recognised and viewed by human eye.
Gross 3D shapes- are nothing more than 2D shapes that give out an illusion of being 3D. A copy of an object is placed slighty higher or lower to the original to make it look 3D. Some people have some difficutlies seeing 3D objects.
Behavior Models
Predictive Models
Reaction time- is how fast the computer responds to human inputs e.g. moving mouse, pressing keyboard or mouse buttons. For example reaction time could be counted in seconds or minutes, it would not even take one second for a computer to respond to your press of a button.
KLM (keystroke level model)- is a way of estimating how long it will take for a computer to complete simple data entry tasks using keyboards, mouses or touchscreens. Companies use this to improve their current devices and their response time.
Throughput- is how fast the application loads once it is clicked on by a person. For example it takes about once second for an app on an iPhone to launch once it is pressed on.
Fitts Law- is a model of human movement used in HCI. It basically describes the time it takes for a person to reach its input destination like keyboard or mouse. For example it could take me two seconds for me to move my hand from the keyboard to the mouse.
Descriptive Models
KAM (key action model)- input devices like keyboards have many different buttons which can be categorized into 3 groups: symbol, modifier and executive. Symbol keys give you graphics like letters(a,s,d), numbers (1,2,3) and other symbols (:,@,{).
Buxton three state model- this model focuses on the dexterity in which user make the movement using their input devices. Every input device needs to be very responsive, easy and freely to use. Users should also be able to change some settings and preferences like mouse sensitivity.
Guiard's model- realtes to the preffered method of using different input devices. For example some people are left or right handed, so mouses and keyboards should be available for both. Some people do not have any hands so technology like voice recognition is used in these cases.
Information Processing
Human as component- when designing complicated HCI, the moist important thing to take into consideration is human, as we will be the ones to use the device or software. All HCI are designed specifically to meet human needs. For example keyboard was designed for our fingers and hands. When creating new technology people need to think about how people will use it and how it will be accessible for people with disabilities.
HIP (human information processing)- is about a theory which states that humans work a lot like computers. People think that our hands, ears and other senses and body parts are just like the input devices of a computer. Human brain is just like a CPU in a computer. People always wondered if computers are smarter than them but it is certain that they are less lazy :D .
GOMS- stands for goals, operators, methods and selection. This model is used to see what and how the tasks are undertaken by the HCI they are creating. Goals refers to what the user wants to do on the device or software. Operators are the steps and movements that will be needed to complete the goal. Methods are the other ways/ alternatives a user can use to accomplish his goal. Selections are the easiest and fastest ways of accomplishing your goals. For example instead of going through a long process of saving a file you could use a keyboard shortcut instead.
Pop-out effect- when we have a bucnh of objects, images etc. next to each other or placed on a piece of paper, it would be quite hard for us to distinguish them as something more important than the other one. By giving one of few objects a brighter color we are making them stand out from the other more dull images. Our eyes can immeadiately tell that this images is different from others and this is what a pop-out effects is.
Trichromacy- is a condition of processing three different channels for conveying color information. Organisms with trickchromacy are called trickchromats. Humans are trickchromats and their retina contains three different types of color receptors. Our eyes detecet colors using these 3 trichromatic systems but they can be tricked that more than one color has been used.
Pattern
Proximity- is a sense of how far aways objects are from one another. In HCI design proximity could mean how close or far away certain aspects of the design are to one another. Objects that are equal distances from one another can be viewed more easily than objects that are placed at different distances. For example all iphone apps have the same amount of space between eachother.
Continuity- is a pattern that is being continued. For example a straight light has a continuity of being straight, if a line suddenly goes up or down it brakes the pattern and is no longer continious. Humans can easier spot continious objects or objects than non continious objects as they take more time to be processed by our brain.
Symmetry- is an exact replica of an image that is only copied in a mirrored way. Symmetry is used to make the objects look consistent and easier to see by people and to balance out the design and layout of your device or software. Symmetry is very important and must be taken into consideration when designing a user friendly enviroment.
Similarity- is a group of objects that may have the same size, shape or other features. Similar objects are used to create a pattern and a sence of harmony in the design. For example all windows or iphone apps are the same size and shape. They all are considered simialar even though they may have different colors and names.
Common Groupings- is a way of seperating different types of objects. For example we have a bunch of squares which are either blue or red, what common grouping does is seperate all squares into two groups: red squares and blue squares. This way we wouldn't just have a bunch of squares which would be hard to see and calculated, what we would have is a group with blue and a group with red squares.
Connectedness- are objects that are connected using lines or other shapes. Our mind can easily tell whether the two objects are connected or if they are seperate.
Objects
Geon's- are simple 2D or 3D shapes that include cylinders, rectangles, circles, bricks and other. Geon's can also be thouht as simple 2D images that are easy to create and very easiliy recognised and viewed by human eye.
Gross 3D shapes- are nothing more than 2D shapes that give out an illusion of being 3D. A copy of an object is placed slighty higher or lower to the original to make it look 3D. Some people have some difficutlies seeing 3D objects.
Behavior Models
Predictive Models
Reaction time- is how fast the computer responds to human inputs e.g. moving mouse, pressing keyboard or mouse buttons. For example reaction time could be counted in seconds or minutes, it would not even take one second for a computer to respond to your press of a button.
KLM (keystroke level model)- is a way of estimating how long it will take for a computer to complete simple data entry tasks using keyboards, mouses or touchscreens. Companies use this to improve their current devices and their response time.
Throughput- is how fast the application loads once it is clicked on by a person. For example it takes about once second for an app on an iPhone to launch once it is pressed on.
Fitts Law- is a model of human movement used in HCI. It basically describes the time it takes for a person to reach its input destination like keyboard or mouse. For example it could take me two seconds for me to move my hand from the keyboard to the mouse.
Descriptive Models
KAM (key action model)- input devices like keyboards have many different buttons which can be categorized into 3 groups: symbol, modifier and executive. Symbol keys give you graphics like letters(a,s,d), numbers (1,2,3) and other symbols (:,@,{).
Buxton three state model- this model focuses on the dexterity in which user make the movement using their input devices. Every input device needs to be very responsive, easy and freely to use. Users should also be able to change some settings and preferences like mouse sensitivity.
Guiard's model- realtes to the preffered method of using different input devices. For example some people are left or right handed, so mouses and keyboards should be available for both. Some people do not have any hands so technology like voice recognition is used in these cases.
Information Processing
Human as component- when designing complicated HCI, the moist important thing to take into consideration is human, as we will be the ones to use the device or software. All HCI are designed specifically to meet human needs. For example keyboard was designed for our fingers and hands. When creating new technology people need to think about how people will use it and how it will be accessible for people with disabilities.
HIP (human information processing)- is about a theory which states that humans work a lot like computers. People think that our hands, ears and other senses and body parts are just like the input devices of a computer. Human brain is just like a CPU in a computer. People always wondered if computers are smarter than them but it is certain that they are less lazy :D .
GOMS- stands for goals, operators, methods and selection. This model is used to see what and how the tasks are undertaken by the HCI they are creating. Goals refers to what the user wants to do on the device or software. Operators are the steps and movements that will be needed to complete the goal. Methods are the other ways/ alternatives a user can use to accomplish his goal. Selections are the easiest and fastest ways of accomplishing your goals. For example instead of going through a long process of saving a file you could use a keyboard shortcut instead.
shut up
ReplyDeleteThank you for your help :)
ReplyDeleteBloody marvellous
ReplyDeletegay
ReplyDeletegay
ReplyDeleteDont make me report you
ReplyDeletelisten 'ere mate
ReplyDeletei'll do you in
booky
ReplyDeleteHomie did you just tell your self to shut it, doug your going mad.
ReplyDeleteThe joke wasn't funny the first time you posted it, it didn't gain any after you put LOL and a fucking shrug emoji.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThis may not give enough detail for P2, I would recommend using this: https://razorware.wordpress.com/2012/01/04/task-3-the-fundamental-principles-of-hci/
ReplyDeletewonderful. absolutely wonderful. i like this. do u wear diapers
ReplyDeletemy nam is jeff haha xDDD funny meme ��������
ReplyDeleteI'll do youre nan in with a spoon then barbq your 1irst born
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteghay
ReplyDeletetri triggeredXDDDDDDDDDDDDDDDDDDDDDDDDDD Begone lib tard #Trump2016 #Trump2020 #TrumpXXX #DaddyTrump
ReplyDeleteは、スウェーデンのゲームデザイナー、によって作成され、設計されたSandboxビデオゲームであり、後にによって完全に開発され、公開されます。 の創造性と建築性は、手作業で生成された3D世界でさまざまなキューブを使用して構築することができます。ゲームのその他の活動には、探査、資源収集、工作、戦闘などがあります。
ReplyDeleteプレイヤーが世界を構築し、健康を維持するための生存モード、プレイヤーが無限の資源と飛行能力を持つ創造的なモード、プレイヤーがカスタムマップをプレイできるアドベンチャーモードなど、複数のゲームプレイモードが利用可能です他のプレイヤーが作成した観客モード、重力や衝突の影響を受けずに世界中のプレイヤーが自由に移動できる観客モードなどがあります。専用のコミュニティが新しいゲームプレイの仕組み、アイテム、ゲームのアセットを作成する、モディティングシーンではPC版のゲームが注目されます。
أدولف هتلر (الألمانية: [أدلف hɪtlɐ] (حول هذا الصوت الاستماع)؛ 20 أبريل 1889 - 30 أبريل 1945) كان السياسي الألماني الذي كان زعيم الحزب النازي (ناتيونالسوزياليستيسش ديوتسش أربيتربارتي؛ نسداب)، مستشار ألمانيا من 1933 إلى 1945 و الفوهرر ("الزعيم") من ألمانيا النازية من 1934 إلى 1945. [1] كدكتاتور، بدأ هتلر الحرب العالمية الثانية في أوروبا مع غزو بولندا في سبتمبر 1939، وكان محوريا في المحرقة.
ReplyDeleteولد هتلر في النمسا، ثم كان جزءا من النمسا والمجر، وأثير بالقرب من لينز. انتقل إلى ألمانيا في عام 1913 وزينت أثناء خدمته في الجيش الألماني في الحرب العالمية الأولى. في عام 1919، انضم إلى حزب العمال الألماني (داب)، تمهيدا ل نسداب، وعين رئيسا ل نسداب في عام 1921 في عام 1923، حاول الاستيلاء على السلطة في انقلاب فاشل في ميونيخ وسجن. أثناء وجوده في السجن كان يملي المجلد الأول من سيرته الذاتية والبيان السياسي مين كامف ("نضال بلدي"). أطلق هتلر في عام 1924 تأييدا شعبيا من خلال مهاجمة معاهدة فرساي وتعزيز عموم الألمانية ومعاداة السامية ومعاداة الشيوعية مع الدعاية الكاريزمية والدعاية النازية. وكثيرا ما ندد بالرأسمالية الدولية والشيوعية باعتبارها جزءا من مؤامرة يهودية.
وبحلول عام 1933، كان الحزب النازي أكبر حزب منتخب في الرايخستاغ الألماني وأدى إلى تعيين هتلر في منصب المستشار في 30 يناير 1933. بعد انتخابات جديدة فاز بها ائتلافه، مرر الرايخستاغ قانون التمكين، الذي بدأ عملية تحويل فايمار الجمهورية إلى ألمانيا النازية، وهي ديكتاتورية الحزب الواحد على أساس الفكر الاستبدادي الاستبدادي للاشتراكية القومية. وكان يهدف إلى القضاء على اليهود من ألمانيا وإقامة نظام جديد لمواجهة ما رأى أنه ظلم النظام الدولي بعد الحرب العالمية الأولى الذي تهيمن عليه بريطانيا وفرنسا. وأسفرت السنوات الست الأولى في السلطة عن انتعاش اقتصادي سريع من الكساد الكبير، وإلغاء القيود المفروضة على ألمانيا بعد الحرب العالمية الأولى، وضم الأراضي التي كانت موطنا لملايين من الألمان العرقية التي أعطته دعما شعبيا كبيرا.
ReplyDeleteTú noc sme prechádzali, ale to nebolo to isté
Boli sme na promenáde bojovať v daždi
Povedala, že ma milovala, ale mala niekde ísť
Nemohla kričať, keď som ju držal blízko
Prisahala som, že ju nikdy neopustím
Povedz mi, čo chceš vedieť
Oh, poď, poď, poď
Pre tento zločin nie je dôvod
Jenny bola moja priateľka
Tak poď, oh, poď ďalej
ሌክ እንዯ አንዴ የብርሃን ሰሌጪት ሰውነት አገኘች
ReplyDeleteግን እኔ ሁሌም ለእርስዎ መስጠት እችላለሁ
እንደ Cadillac ዓይነት ጦረኛ አገኘች
ነገር ግን ወደ ጥልቀት (ኦው)
አቁም እና ጠብቅ, ለዛ ጠብቀው
የአንተን ድመትን አዙር
ማንኛውም ሰው መጥፎ ሊሆን ይችላል
አዕምሮዎን ለመደበቅ ጥሩ ልጅ ያስፈልግዎታል, አዎ
ወደ ክፍሉ ውስጥ ድምፅ ይግለጹ (አውቀው እንደሚፈልጉ አውቃለሁ)
በአጠቃላይ በርስዎ ላይ ብጥብ ብጥብጥ (እኔ እሰጥዎታለሁ)
አንድ ደቂቃ ጠብቀህ እዚያ እወስድሃለሁ (አሃ)
ቆይ እስቲ አንድ ደቂቃ ይንገሩን (ah)
ድንገት ብጥብ ልብዎን ይለውጡ (አውቀው እንደሚፈልጉ አውቃለሁ)
ተመለስ, የመኪናው ተተክቶ መቀመጫ (ልነግርዎ እፈቅድልዎታለሁ)
አንድ ደቂቃ ጠብቀህ እዚያ እወስድሃለሁ (አሃ)
ቆይ እስቲ አንድ ደቂቃ ይንገሩን (ah)
Acum bateți la ușa mea
ReplyDeleteSpunând vă rog să ieșiți în seara asta
Dar aș prefera să fiu singură
Decât să mă prefac că mă simt bine
Dacă oamenii de afaceri își beau sângele
Ca și copiii din școala de artă, au spus că vor
Atunci cred că voi începe din nou
Spui că încă mai poți fi prieteni
Некоторые мальчики ненавидят себя
ReplyDeleteПроведите свою жизнь, возмущаясь отцами
Некоторые девушки ненавидят свои тела
Встаньте в зеркало и дождитесь обратной связи
Говоря Богу, сделай меня знаменитым
Если вы не можете просто сделать это безболезненным
Просто сделайте это безболезненным
Эвтаназия
Она мечтает о смерти все время
Она сказала мне, что подошла так близко
Заполняем ванну и ставим первую пластинку
Говоря Богу, сделай меня знаменитым
Если вы не можете просто сделать это безболезненным
Просто сделайте это безболезненным
Это продолжается и продолжается, я не знаю, что хочу
Я не знаю, хочу ли я этого
Я не знаю, что хочу
Я не знаю, хочу ли я этого
(Я не знаю, чего я хочу)
(Я не знаю, хочу ли я этого)
(Я не знаю, чего я хочу)
(Я не знаю, хочу ли я этого)
Некоторые девушки ненавидят себя
Спрячьте под одеялом снотворное и
Некоторые девушки отрезали себя
Встаньте в зеркало и дождитесь обратной связи
У некоторых мальчиков слишком много, слишком много любви, слишком много
Некоторые мальчики голодают сами
Встаньте в зеркало и дождитесь обратной связи
Комфорт существ делает его безболезненным
Похорони меня без гроша и безымянного
Родился в алмазной шахте
Это вокруг вас, но вы не видите
Родился в алмазной шахте
Это вокруг вас, но вы не можете трогать его
Говоря Богу, сделай меня знаменитым
Если вы не можете просто сделать это безболезненным
Просто сделайте это безболезненным
Это не безболезненно
Clay Jensen, uma estudante tímida do ensino médio, volta a casa da escola um dia para descobrir que recebeu um pacote misterioso no correio. Contém sete cassetes gravadas por Hannah Baker, uma colega de classe que recentemente cometeu suicídio
ReplyDeletewebwerfThe BBC het sy koekiebeleid opgedateer. Ons gebruik koekies om te verseker dat ons jou die beste ervaring op ons webwerf gee. Dit sluit in koekies van derdeparty-sosiale media-webwerwe as jy 'n bladsy besoek wat ingebedde inhoud van sosiale media bevat. Sulke derdeparty-koekies kan u gebruik van die BBC-webwerf dop. As u voortgaan sonder om u instellings te verander, aanvaar ons dat u alle koekies op die BBC-webwerf graag sal ontvang. U kan egter u koekie-instellings enige tyd verander.
ReplyDeleteMeer Meer afdelings
Engeland
N. Ierland
Skotland
alba
Wallis
Cymru
die Amerikaanse ambassade daar gevang.
9h9 uur geledeMiddle East
David Davis
Brexit impak assessments 'bestaan nie'
David Davis vertel LP's geen beoordeling van die algehele impak van Brexit op die Verenigde Koninkryk is uitgevoer.
1hu uur geledeUK Politiek893 Kommentaar
Brenda Grant
Vrou is lewendig gehou teen haar wil
Brenda Grant het probeer om buise uit Mackintosh-gebou te trek
11h11 uur geledeSkotland
Reality TV polisiebeampte vermoor op diens
2h2 uur geledeBerkshire
'My dubbel lewe in 'n hawelose koshuis'
1 uur gelede Family & Education
Argentinië gesteelde baba het na 40 jaar gevind
15m15 minute geledeLatin Amerika en Karibiese Eilande
Serena 'het die Australiese Ope ingeskryf
4h4 uur geledeBBC Sport
Waarskuwing oor die eet van rou meel
2h2 uur geledeGesondheid116 Opmerkings
'Santa's bone' was die regte ouderdom
2h2 ure geledeFamilie en opvoeding
Moet sien
Hannah Freimanis
VIDEO
VIDEO'I was gediagnoseer met PTSD na geboorte '
VideoWatch Live
VIDEODaily Politiek
Live dekking van BBC2 se daaglikse politiek van Westminster.
AudioListen Live
AUDIOBBC Radio 5 Live
Oorspronklike nuus en eksklusiewe onderhoude
Die voorblad van die Guardian en City AM
Mans in die hof op terreur aanklag en Christine Keeler sterf
Kos
VIDEO
VIDEO Deense supermarkketting verkoop Jason Tiilikainen
Mere, koffie en Santa Claus: Finland draai 100
ll gevaarlik '
Gwen Stefani (met vergunning van Interscope Records)
Gwen Stefani het Mariah Carey-grootte doelwitte
Hawara portretmama
X-strale openbaar Egiptiese mummie se geheime
Regoor die Verenigde Koninkryk
Stel 'n nasie in om relevante nuus te sien
EnglandN. IrelandScotlandWales
Mees gelees
1
Brexit impak assessments 'bestaan nie'
2
Reality TV polisiebeampte vermoor op diens
3
Jerusalem is Israel se hoofstad, Trump om te sê
4
Kan 'n werkgewer eis dat jy naak werk?
5
Winkelsentrums verkoop in £ 3,4 miljard transaksie
6
Waarskuwing oor die eet van rou meel
7
Vrou is lewendig gehou teen haar wil
8
'Santa's bone' was die regte ouderdom
9
Egiptiese mummie se geheime onthul
10
Man in hof oor beweerde plot om PM te vermoor
ফিটনেসগ্র্যাম ™ পেসেসার টেস্ট একটি মাল্টিস্ট্রেজ এরিবিক ক্ষমতা পরীক্ষা যা পরবর্তীতে এটি ক্রমাগত কঠিন হয়ে যায়। ২0 সেকেন্ডে দ্রুত গতির পরীক্ষা 30 সেকেন্ডে শুরু হবে। শুরুতে লাইন আপ করুন চলমান গতি ধীরে ধীরে শুরু হয়, তবে আপনি এই সংকেতটি শুনতে পান প্রতিটি মিনিটের পরে দ্রুত গতিতে। [বাপ] প্রত্যেকবার যখন আপনি এই শব্দটি শুনতে পাবেন তখন একটি একক আবরণটি সম্পন্ন করা উচিত। [ডাইং] একটি সরল রেখায় চালানো মনে রাখবেন, এবং যতক্ষণ সম্ভব যতক্ষণ রান করুন। দ্বিতীয়বার আপনি শব্দটি আগে একটি ভাঁজ সম্পূর্ণ করতে ব্যর্থ, আপনার পরীক্ষা শেষ হয়। পরীক্ষার শুরু শব্দ শুরু হবে। আপনার চিহ্নে, প্রস্তুত হও, শুরু করুন
ReplyDeleteVisual Basic- ը երրորդ սերնդի միջոցառումների վրա հիմնված ծրագրավորման լեզու եւ ինտեգրված զարգացման միջավայր (IDE) Microsoft- ից իր Component Object Model- ի (COM) ծրագրավորման մոդելի համար առաջին անգամ թողարկվել է 1991 թ-ին եւ 2008 թ. Ժառանգություն է հայտարարել: Microsoft- ը նախատեսում էր Visual Basic- ը համեմատաբար հեշտ սովորել եւ օգտագործել: [1] [2] Visual Basic- ը ստացվել է BASIC- ից, որն օգտագործվում է ծրագրավորողների համար, որոնք նախատեսված են սկսնակների համար, եւ դա հնարավորություն է տալիս արագ ծրագրերի մշակման (RAD) գրաֆիկական ինտերֆեյսի (GUI) ծրագրեր, մուտքի տվյալների բազաներ, օգտագործելով Data Access Objects, Remote Data Objects կամ ActiveX Տվյալների օբյեկտները, ActiveX- ի եւ օբյեկտների ստեղծումը:
ReplyDeletewonke umuntu kulesi sithangami uyisiwula esiyimpumputhe, angikwazi ukungahlehlisi lokho okushoyo kimi wonke. Ngithanda i-ICT
ReplyDeletewhat in all hell happened in this comments section lmao
ReplyDeleteNaM ANY NAMMERS?
ReplyDeleteThis comment has been removed by the manager of KFC
ReplyDelete